So, I feel like I’ve finally figured out how Blueprints want me to attach things to characters… but for some reason, I’m having trouble trying to figure out how to attach a cape to a character. I tried experimenting with a flag, and I was able to attach it as a Skeletal Mesh component, and the flag did wave in the wind. Unfortunately, it does not collide with the environment. At all. I tried looking in all the settings, and while there is a “Collide with environment” checkbox in the Skeletal Mesh details, it doesn’t seem to work. I would really like to be able to remove the cape from the character, so I don’t want to rig the cape to the character, but is that step necessary?
Also, if anyone can figure out how to make Apex cloth collide with the world… I also need to know how to do that just for generic objects. I’m using UE 4.10. Thank you!