# Attach actor by socket to another actor by socket? Align sockets?

**URL:** <https://forums.unrealengine.com/t/attach-actor-by-socket-to-another-actor-by-socket-align-sockets/146329>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [June 23, 2020, 4:46pm UTC](https://forums.unrealengine.com/t/attach-actor-by-socket-to-another-actor-by-socket-align-sockets/146329 "2020-06-23T16:46:22Z")\
**Posts on this page:** 1\
**Showing post:** 6

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**Author:** ![Fulezi](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/fulezi/32/813318_2.png) [@Fulezi](https://forums.unrealengine.com/u/Fulezi)\
**Post date:** [October 2, 2023, 7:59am UTC](https://forums.unrealengine.com/t/attach-actor-by-socket-to-another-actor-by-socket-align-sockets/146329/6 "2023-10-02T07:59:09Z")

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It’s worth noting that the ‘Attach Actor to Actor’ node might not behave as expected because this node attempts to attach to a socket on the Root Component.

For attaching to a character’s skeletal mesh, you should use the ‘ **Attach Actor to Component** ‘ node instead.

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/8/1/3814c1ab7ecb2705cd3c4cff3caf8564a5f3d41e.png)

> **[How to Attach an Actor to Another Actor Using a Socket in Unreal Engine – Flo...](https://www.flogamedev.fr/2023/09/29/how-to-attach-an-actor-to-another-actor-using-a-socket-in-unreal-engine/)**

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