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Attach a Tail (Bone Chain Physics asset ) to a Paper 2d Character's Capsule component

I have a Paper 2d character that is basically just a sprite in a Capsule component. What I want to do is attach a physics asset with simulation on the Bones. I created the Asset within a skeletal Mesh. What I want to do now is attach that to my 2d Character. I’m sure this seems simple enough, but I want to do it properly. Any help would be greatly appreciated.
Using UE4-27
Thanks in advance

I don’t know paper2d, but I suppose you could put a child actor (it’s inside the character blueprint) and then attach to component the tail. I don’t know if that can work though I’m away from my computer