No. You have 3 actors to work with ye? The 2 Player amd the cable. You want to connect the players head with a cable. For that you need to set the cable start under the socket in the hierarchy and for the end of it you need to get the socket location of player 2. You will spawn Player 2 from Player 1, so you get a reference to it. From that reference you can get the socket component by using a get component node. When you have the reference on the socket you need to get its location. Events should be: Player spawn at start and add an empty looping timeline after the spawn node, and plug it into the event input of the 'set cable end location' node. The location should be the location of Player 2 socket location.