# Attach a C++ mesh to an actor

**URL:** <https://forums.unrealengine.com/t/attach-a-c-mesh-to-an-actor/369328>\
**Category:** Rendering\
**Tags:** Render, procedural-mesh-comp, unreal-engine, CPP, question\
**Created:** [September 4, 2016, 12:14pm UTC](https://forums.unrealengine.com/t/attach-a-c-mesh-to-an-actor/369328 "2016-09-04T12:14:00Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![anonymous\_user\_4b3027c8](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_4b3027c8](https://forums.unrealengine.com/u/anonymous_user_4b3027c8)\
**Post date:** [September 4, 2016, 12:14pm UTC](https://forums.unrealengine.com/t/attach-a-c-mesh-to-an-actor/369328/1 "2016-09-04T12:14:00Z")

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Hi,

I would like to attach a static mesh to an actor but render my own vertices.  
Something like the link below.

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

Does anyone have any ideas, advice or tutorials the could point me to.

Thanks you in advance.
