# Athian Games - Art of Shader Ultimate Post Process 

**URL:** <https://forums.unrealengine.com/t/athian-games-art-of-shader-ultimate-post-process/2841809>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [October 17, 2026, 1:15am UTC](https://forums.unrealengine.com/t/athian-games-art-of-shader-ultimate-post-process/2841809 "2026-10-17T01:15:49Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![SameekKundu](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/sameekkundu/32/479435_2.png) [@SameekKundu](https://forums.unrealengine.com/u/SameekKundu)\
**Post date:** [October 17, 2026, 1:15am UTC](https://forums.unrealengine.com/t/athian-games-art-of-shader-ultimate-post-process/2841809/1 "2026-10-17T01:15:49Z")

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[Trailer](https://youtu.be/AX_HLG7BxFE)

[Interactive Shader Preview](https://athiangames.com/products/art-of-shader-ultimate-post-process#shader-explorer)

[Documentation](https://athiangames.com/docs/art-of-shader-ultimate-post-process)

[Join Me On Discord](https://discord.gg/kz7c6pHzjW)

**Art of Shader Ultimate Post Process** is a customizable post-process collection for Unreal Engine, bringing together expressive toon and illustration styles, cinematic film effects, distortion, glitches, scans, and localized effects in one pack.

Start with a preset, combine several effects, and shape the look of your scene with adjustable parameters. From a clean cel-shaded character to an atmospheric film treatment or an animated scan, build a visual style that fits your game or cinematic.

**What's Included**

- **84 shader presets:** 66 core looks, 12 localization variants, and 6 combined recipes.

- **Toon and illustration effects:** cel shading, outlines, ink, watercolor, comic print, and stylized color treatments.

- **Film and cinematic effects:** customizable film treatments, grain, color palettes, and analog damage.

- **Distortion and glitches:** lens effects, chromatic distortion, and animated glitch looks.

- **Scan and localized effects:** control where an effect appears using sphere and box masks, visible-object stencil selection, screen masks, and wipes.

- **Multiple material layers:** combine post-process materials with individual blend weights, layer switches, and a master weight for the complete stack.

- **Editor and runtime controls:** preview your setup in the editor, then switch materials, adjust weights, and change shader parameters through Blueprints during play.

- **Four Niagara lens effects:** Heat Plume, Pressure Wave, Gravity Lens, and Chromatic Rift, using scene color to distort the rendered environment.

- **Four example maps:** explore the shader library, editor setup, weighted layers, and localized effects.

- **Editable materials and functions:** customize the supplied instances, adapt the material functions, and use the included Blueprints and C++ source in your own project.

**Easy to Set Up**

Drag **BP\_AOSPostProcess** from the Content Browser into your level, add materials to **Post Process Layers** , and adjust their **Weight** sliders to blend your effects. The same actor works in the editor and at runtime, so your scene setup and gameplay controls use one workflow.

**Requirements:** Unreal Engine 5.7 and 5.8, Windows desktop deferred rendering, and the built-in **Niagara** plugin enabled. Niagara is a required dependency for the four included lens effects and is declared in the plugin descriptor.

**Example map setup:** Enable **Extend default luminance range in Auto Exposure settings** under **Edit \> Project Settings \> Engine \> Rendering \> Default Settings** (search for “Extend default luminance range”). Restart the editor if prompted. The included example lighting requires this project setting to display correctly; installing the plugin does not enable it automatically.

**Explore Before You Buy**

Use the Interactive Shader Preview to browse every preset, drag the before-and-after slider, and experiment with shader parameters and colors. The browser preview helps you explore the available customizations; the documentation includes illustrated setup instructions and an Unreal parameter reference.

**Please Note:** Promotional characters and environments shown in the trailer and images are for demonstration purposes and are not included. Four plugin example maps are included. This is a standalone pack and does not require another Art of Shader product. See Technical Information for supported rendering targets and effect limitations.

> **[Art of Shader Ultimate Post Process](https://www.fab.com/listings/2228b6b4-754b-4d5f-8bd2-a7908a0c2c11)**
>
> TrailerInteractive Shader PreviewDocumentationJoin Me On DiscordArt of Shader Ultimate Post Process is a customizable post-process collection for Unreal Engine, bringing together expressive toon and illustration styles, cinematic film effects,...

## Feature showcase

### Toon, illustration, film, scan, and distortion

Choose a preset and customize its exposed parameters, or build a combination with editable materials and functions.

 ![Shader collections rendered in Unreal Engine](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/3/d83bd9e0f3baa474c041d31439cbf61eafff9d43.jpeg)

### Editor setup and weighted material layers

Add materials to BP\_AOSPostProcess and drag independent layer weights. The same actor supports editor setup and Blueprint control during play.

 ![Editor material layers and independent blend weights](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/1/6/5165225f25e50e9f1ce973cf7b3fab2d341fdc92.jpeg)

### Localized effects

Sphere, box, stencil, and screen masks control where a look appears.

 ![Localized post-process effects](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/f/6/2f63fcf16698afd7afb9e368cd5f52daa4cf8dca.jpeg)

### Niagara scene-color lenses

Heat Plume, Pressure Wave, Gravity Lens, and Chromatic Rift distort the rendered environment.

 ![Included Niagara scene-color lens effects](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/1/8/d1857c036997ac4b06b17c988e0af81641d94899.jpeg)

### Watch the trailer

[![](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/7/a/67a3ee50b9b014dcc601492c1d2356d0b1d0c0b7.jpeg "Art of Shader Ultimate Post Process | Unreal Engine 5 Trailer (4K)") ](https://www.youtube.com/watch?v=AX_HLG7BxFE)

[Get It on Fab](https://www.fab.com/listings/2228b6b4-754b-4d5f-8bd2-a7908a0c2c11) · [Explore and customize the shaders](https://athiangames.com/products/art-of-shader-ultimate-post-process#shader-explorer) · [Illustrated documentation](https://athiangames.com/docs/art-of-shader-ultimate-post-process) · [UnrealAssets Discord support](https://discord.gg/kz7c6pHzjW)

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<div class="post-metadata">

**Author:** ![sameek4](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@sameek4](https://forums.unrealengine.com/u/sameek4)\
**Post date:** [November 4, 2026, 8:29pm UTC](https://forums.unrealengine.com/t/athian-games-art-of-shader-ultimate-post-process/2841809/2 "2026-11-04T20:29:45Z")

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Update: version 1.0.2 is live for UE 5.7 and UE 5.8. The new 4K trailer is here: [https://youtu.be/AX\_HLG7BxFE](https://youtu.be/AX_HLG7BxFE), and you can preview every look in the Shader Explorer before buying: [https://athiangames.com/products/art-of-shader-ultimate-post-process#shader-explorer](https://athiangames.com/products/art-of-shader-ultimate-post-process#shader-explorer). Docs: [https://athiangames.com/docs/art-of-shader-ultimate-post-process](https://athiangames.com/docs/art-of-shader-ultimate-post-process) · Support: [UnrealAssets](https://discord.gg/kz7c6pHzjW)
