At what distance (to world center) do the physics break down?


I often see confusing comments about how big a map can be in Unreal Engine 4, so I would like to ask what is the maximum distance (in UE world units) that you can go before the physics start to break down (become wonky because unprecise)?

Let’s say in the X direction, how far would be the limit?


I don’t really know what that distance is but if you need a way around it, look up world origin shifting.

I know how to work around it and create an endless world, that is not the problem, but thank you anyway. What I need to know is the physics distance limit in the engine. :slight_smile:

Things start to get jiggly after 250.000uu (2.5km). But if you scale things right, you might get away with 1uu being 1m rather than 1cm. Depends on the game, of course.

Thank you for the answer, Everynone! This was exactly what I needed to know. :slight_smile: