[=;198249]
- No, my point is, blueprints must die.
- Also my point is, to make better high-level interfaces for C++ classes, so it should be very easy to use, easier than blueprints.
- Non-programmers MUST not programm in any form, also blueprint form.
yeeeeeeeeeeeeeeee <3 <3 <3
btw, to all people that think “I can make a quick prototype with blueprint and then translate to c++”
you are writing 2 times the same code, the first one cause c++ is not easy enough and the second one cause blueprints is not up to the task.
why unity doesn’t need that? cause it provides an easier, more productive and faster (build time) language.
Epic should consider more developer productivity and be less artists oriented.
That is why all games made with Unreal are the same. They just look good.