# Associate specific camera with PIE mode

**URL:** <https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170>\
**Category:** Cinematics & Media\
**Tags:** game-mode, unreal-engine, question\
**Created:** [August 7, 2021, 7:44pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170 "2021-08-07T19:44:23Z")\
**Posts on this page:** 9\
**Page:** 1

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [August 7, 2021, 7:44pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/1 "2021-08-07T19:44:23Z")

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I understand that when entering PIE mode a ‘Player’ camera is always instanced. But I find this quite confusing if you are not creating a game and have already manually set up a camera yourself.  
How can you get PIE mode to reference and existing Cinecamera that you have placed?

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 8, 2021, 7:42am UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/2 "2021-08-08T07:42:18Z")

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![345872-screenshot-1.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/6/6/1/661dfa9dd24cb17f7f9bae39dda1fcc89acb7701.jpeg)

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**Author:** ![eco\_bach2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@eco\_bach2](https://forums.unrealengine.com/u/eco_bach2)\
**Post date:** [August 8, 2021, 2:54pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/3 "2021-08-08T14:54:28Z")

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Thanks. But doesn’t seem to be an option for Cine Cameras, only regular cameras.

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 8, 2021, 2:57pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/4 "2021-08-08T14:57:54Z")

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If you put the cine camera in a BP, and put the BP in the level, then you can.

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**Author:** ![likid3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@likid3](https://forums.unrealengine.com/u/likid3)\
**Post date:** [July 12, 2023, 1:51pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/5 "2023-07-12T13:51:01Z")

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i did put a cine camera in a bp then the BP in the level but can’t see the option anyway i have the exact same problem , i would love to be able to have a specific cine camera view in pie with post effects and stuff

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [July 12, 2023, 2:10pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/6 "2023-07-12T14:10:17Z")

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Put a cine cam in a blueprint, and make the blueprint inherit from pawn

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/a/a/8aae17eab1da7f5f814abee82e945b64d42eae09.jpeg)

Then put the BP in the level, and set it to possess

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/5/b/55b1f9255661b1374d9e91e69bb1ba18925dbe2a.png)

![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/0/1/6/0164f1d6db80faa33cf5fbdf12ba8ade3ad9cfd1.jpeg)

![pawn](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/3/e/33e1f51303bc3551e173d1f715603f0e3dec773c.gif)

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**Author:** ![likid3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@likid3](https://forums.unrealengine.com/u/likid3)\
**Post date:** [July 12, 2023, 2:38pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/7 "2023-07-12T14:38:20Z")

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you are a legend !!!  
thank you so much

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**Author:** ![jwatte](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jwatte/32/744941_2.png) [@jwatte](https://forums.unrealengine.com/u/jwatte)\
**Post date:** [July 12, 2023, 3:06pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/8 "2023-07-12T15:06:37Z")

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FWIW, an alternative that I use when building static scenes for background videos and such, is to:

1. Place a camera in a scene
2. Open the level blueprint
3. Drag a reference to the camera into the level blueprint event graph
4. In the Begin Play event, get the player controller for player 0, and call SetViewTarget() on that player controller, with the camera reference as argument

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**Author:** ![likid3](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@likid3](https://forums.unrealengine.com/u/likid3)\
**Post date:** [July 12, 2023, 3:35pm UTC](https://forums.unrealengine.com/t/associate-specific-camera-with-pie-mode/487170/9 "2023-07-12T15:35:45Z")

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this is even better for my use case  
thank you very much for your insights!
