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Associate specific camera with PIE mode

I understand that when entering PIE mode a ‘Player’ camera is always instanced. But I find this quite confusing if you are not creating a game and have already manually set up a camera yourself. How can you get PIE mode to reference and existing Cinecamera that you have placed?

One of the ways to do it is call Set View Target with Blend from the player controller into the level blueprint at begin play.

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