Assigning animation to a blueprint skeletal mesh in sequencer

Check and see if your Control Rig has been muted (right click it in the sequencer editor). At any one time, you can either use Control Rig OR use animations. You can, I think, do something where you bake an animation out to a control rig, if that serves you better.

I’m sure someone has figured out how to use both at the same time, I’m just not that cool.