# Assign material to multiple meshes in Content Browser

**URL:** <https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880>\
**Category:** Asset Creation\
**Tags:** content-browser, unreal-engine, question\
**Created:** [August 24, 2014, 2:47pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880 "2014-08-24T14:47:29Z")\
**Posts on this page:** 20\
**Page:** 1

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [August 24, 2014, 2:47pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/1 "2014-08-24T14:47:29Z")

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So perhaps I overlooked something, but I want to be sure 🙂

I just imported 200+ meshes which luckily all use the same material.  
Is there a way to apply this material to all these meshes at once?

Cheers!

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [August 25, 2014, 7:05pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/2 "2014-08-25T19:05:47Z")

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Hey -

After selecting all the actors in the scene outliner at once, you should be able to set the material to all of them by dragging the material from the content browser onto any one of the actors in your scene.

Cheers

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [August 25, 2014, 8:10pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/3 "2014-08-25T20:10:33Z")

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Hello , I don’t want to apply them to the meshes in scene but all the meshes in the browser.

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**Author:** ![anonymous\_user\_2b03d27c](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_2b03d27c](https://forums.unrealengine.com/u/anonymous_user_2b03d27c)\
**Post date:** [August 25, 2014, 8:28pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/4 "2014-08-25T20:28:22Z")

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Sorry, misinterpreted the question. There is no way to apply the material to multiple meshes at once in the content browser. You would have to manually assign the material to each mesh if you wanted them to display in the browser window.

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [August 26, 2014, 2:02pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/5 "2014-08-26T14:02:37Z")

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Then this would be a nice opportunity to suggest such a thing.  
Especially since eventually I will need to do so for 900+ meshes. 🙂

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**Author:** ![blented](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blented](https://forums.unrealengine.com/u/blented)\
**Post date:** [August 10, 2015, 12:48am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/6 "2015-08-10T00:48:26Z")

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Anyone ever figure out a way to do this? I have the same problem as @. I don’t want to assign them in the scene, I want to change the material on multiple objects :\

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [August 10, 2015, 10:02am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/7 "2015-08-10T10:02:28Z")

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Still not possible to do so sadly ☹

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [August 10, 2015, 1:17pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/8 "2015-08-10T13:17:20Z")

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Uhm … I understand you accepted that answer because you want this question as resolved… but your answer wasnt satisfactory nor correct.

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**Author:** ![Lovecraft\_K](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Lovecraft\_K](https://forums.unrealengine.com/u/Lovecraft_K)\
**Post date:** [August 10, 2015, 3:52pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/9 "2015-08-10T15:52:01Z")

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Hi -

I have placed a feature request for the addition of Materials to the Property Matrix which would allow for bulk editing, for reference UE-19826. As we investigate the possibility I will keep you informed here.

Thank You -

Eric Ketchum

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**Author:** ![blented](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blented](https://forums.unrealengine.com/u/blented)\
**Post date:** [August 10, 2015, 6:09pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/10 "2015-08-10T18:09:18Z")

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That’s the spot that makes the most sense to me. Thanks for the update Eric!

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**Author:** ![TorQueMoD](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/torquemod/32/710746_2.png) [@TorQueMoD](https://forums.unrealengine.com/u/TorQueMoD)\
**Post date:** [March 8, 2016, 2:56am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/11 "2016-03-08T02:56:48Z")

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Any chance this is going to happen any time soon? It would be an incredibly handy feature

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**Author:** ![Tim\_Hobson](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Tim\_Hobson](https://forums.unrealengine.com/u/Tim_Hobson)\
**Post date:** [March 8, 2016, 12:51pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/12 "2016-03-08T12:51:35Z")

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It’s still backlogged at the moment. I don’t think this is going to change in the foreseeable future due to all other priorities and limited resources.

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**Author:** ![Bluntie](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Bluntie](https://forums.unrealengine.com/u/Bluntie)\
**Post date:** [September 9, 2016, 11:20am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/13 "2016-09-09T11:20:04Z")

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Just adding my voice to the choir - this is a feature I would really really like to see implemented, ASAP.

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**Author:** ![Luos](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/luos/32/918700_2.png) [@Luos](https://forums.unrealengine.com/u/Luos)\
**Post date:** [September 27, 2016, 10:07pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/14 "2016-09-27T22:07:00Z")

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this has absolutely nothing to do with this answerhub post, so I suggest you create a new one asking if this is possible.

Me, or another higher-admin will probably delete this post soon.

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**Author:** ![SkyHigh](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@SkyHigh](https://forums.unrealengine.com/u/SkyHigh)\
**Post date:** [November 16, 2016, 10:25am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/15 "2016-11-16T10:25:35Z")

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Ran into this problem myself recently and figured out a workaround. If you assign the same material to all your meshes in your 3d modeling application before exporting and import that material along with the meshes into the Unreal editor, you can then delete that newly imported material and replace mesh references to that material in the delete dialogue to a material of your choosing.

![115117-replacereferences.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/6/7/867f70d68af4ee91965896bdadb443811e807a4d.png)

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**Author:** ![blented](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@blented](https://forums.unrealengine.com/u/blented)\
**Post date:** [November 16, 2016, 1:33pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/16 "2016-11-16T13:33:11Z")

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Finally! At least a workaround! Hopefully we can get some sort of official workflow soon but this definitely helps.

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**Author:** ![Azarus](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Azarus](https://forums.unrealengine.com/u/Azarus)\
**Post date:** [February 4, 2017, 7:32am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/17 "2017-02-04T07:32:22Z")

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+1 for this

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**Author:** ![Furinyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Furinyx](https://forums.unrealengine.com/u/Furinyx)\
**Post date:** [February 10, 2017, 3:31am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/18 "2017-02-10T03:31:07Z")

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That’s unfortunate, it can be a decent waste of time for bulk imports of assets, especially environment assets.

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**Author:** ![Furinyx](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Furinyx](https://forums.unrealengine.com/u/Furinyx)\
**Post date:** [February 10, 2017, 3:46am UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/19 "2017-02-10T03:46:51Z")

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This should be marked as the solution as it provides a workaround.

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**Author:** ![Haoris](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Haoris](https://forums.unrealengine.com/u/Haoris)\
**Post date:** [March 17, 2017, 4:13pm UTC](https://forums.unrealengine.com/t/assign-material-to-multiple-meshes-in-content-browser/291880/20 "2017-03-17T16:13:24Z")

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I don’t know why but only materials are shown in the list, not material instances 😕

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