Is there a way to make a dynamic multicast delegate appear in the BP’s defaults so the user can set it? Like this:
I’ve looked at UPrimitiveComponent and the delegate just has a BlueprintAssignable UPROPERTY modifier (which I also have on my delegate). What am I missing? Is this a custom editor for components or what?
I could just call bind to the delegate at BeginPlay but it is way nicer to bind it like this.