Assets from Electric Dreams, grey/black, after migration to another project

Steps to enable the “Material Front” pin:

  1. Check Your Unreal Engine Version:
  • Ensure you’re using Unreal Engine 5.2 or later, as the Substrate system was introduced in these versions.
  1. Enable Substrate in the Project:
  • Go to Edit > Project Settings.
  • On the left panel, select Rendering.
  • Look for the Experimental section and check the box for Enable Substrate.
  • Restart the Unreal Editor to apply the changes.
  1. Configure the Material to Use Substrate:
  • Open the desired material in the Material Editor.
  • In the Details panel, find the Shading Model option.
  • Change the Shading Model to Substrate.
  • Once this change is applied, the material output node should now display the Material Front pin, allowing you to connect textures and parameters as needed.