I have a ton of assets in one scene moving around. I’m wondering if there’s a setting on the meshes, blueprints or level to set the visibility to zero past a certain distance so that if I go to wireframe to view the meshes there are no meshes past a certain distance. I’ve already set the lods up so that the meshes get reduced to around .2% at really long distances and that’s where I have one more issue;
is it bad to have too many LOD levels on each mesh? I have about 5 LOD levels but is that more draining than say just 2 or 3? Does the switching between geometries effect performance much?
Thanks for any help.