# Asset Validation Issues

**URL:** <https://forums.unrealengine.com/t/asset-validation-issues/817504>\
**Category:** Issues and Bug Reporting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, fortnite\
**Created:** [March 24, 2023, 5:45pm UTC](https://forums.unrealengine.com/t/asset-validation-issues/817504 "2023-03-24T17:45:05Z")\
**Posts on this page:** 1\
**Showing post:** 21

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**Author:** ![Jimbohalo10](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/jimbohalo10/32/961440_2.png) [@Jimbohalo10](https://forums.unrealengine.com/u/Jimbohalo10)\
**Post date:** [July 14, 2024, 5:17am UTC](https://forums.unrealengine.com/t/asset-validation-issues/817504/21 "2024-07-14T05:17:09Z")

</div>

hi all.  
Reported another Asset Validation issues with Creative 2.0 Template island when converted by UEFN

```auto
Found disallowed object type /Game/Items/Traps/Blueprints/Device_Floor_GolfCartSpawner.Device_Floor_GolfCartSpawner_C, Referenced by:See below for asset list, Plugin mount point:/Uefnlink
Found disallowed object type /Game/Athena/Items/Traps/TID_Floor_GolfCartSpawner.TID_Floor_GolfCartSpawner, Referenced by:See below for asset list, Plugin mount point:/Uefnlink.

```

If the Assets from FN Creative are deleted problem goes away

[UEFN converts Creative 2.0 Template Island Test out Devices into Disallowed Assets - General / Issues and Bug Reporting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/uefn-converts-creative-2-0-template-island-test-out-devices-into-disallowed-assets/1936791)  
Looking more closely this is probably a Creative 1.0 Device asset which wont affect Fortnite Creative 2.0 but will affect UEFN

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_[View the full topic](https://forums.unrealengine.com/t/asset-validation-issues/817504)._
