You could try to create a widget and set scalability from it, or you can just map numpad keys to different scalability values just for testing purposes:
Change scalability settings posted by anonymous | blueprintUE | PasteBin For Unreal Engine
You could try to create a widget and set scalability from it, or you can just map numpad keys to different scalability values just for testing purposes:
Change scalability settings posted by anonymous | blueprintUE | PasteBin For Unreal Engine