# Asset loading (Available or Not Available)?

**URL:** <https://forums.unrealengine.com/t/asset-loading-available-or-not-available/301566>\
**Category:** Getting Started & Setup\
**Tags:** loading, async, unreal-engine, issue, question\
**Created:** [December 14, 2014, 2:02pm UTC](https://forums.unrealengine.com/t/asset-loading-available-or-not-available/301566 "2014-12-14T14:02:05Z")\
**Posts on this page:** 1\
**Showing post:** 7

<div class="post-metadata">

**Author:** ![anonymous\_user\_6334e343](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_6334e343](https://forums.unrealengine.com/u/anonymous_user_6334e343)\
**Post date:** [December 30, 2014, 9:49pm UTC](https://forums.unrealengine.com/t/asset-loading-available-or-not-available/301566/7 "2014-12-30T21:49:20Z")

</div>

Hello that was a good qustion and running standalone i get no data what so ever. And re-creating and/or re-importing and the same issue ocures.

I followed the documentation on  
[Data Driven Gameplay Elements in Unreal Engine | Unreal Engine 5.1 Documentation](https://docs.unrealengine.com/latest/INT/Gameplay/DataDriven/index.html) .

My data is stored in a singelton class like shown using the same method of access.

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And member type look like this.

```
// Array of General Crafting Recipts Data Tabels index == crafting skill level -1
    	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Data Singleton, Data Tabels")
    		TArray<TAssetPtr<UDataTable>> GeneralCraftingRecipts;

```

Am thinking that am not loading the asset correctly (using TAssetPtr wrongly).  
The resson for this is that in a difrent member for items,i have a hard pointer and i get all data of that one except one thats is for a TAssetPtr to a Slate Brush.

```
// Holds list of general item information for all iems in the game.
	UPROPERTY(EditDefaultsOnly, BlueprintReadOnly, Category = "Data Singleton, Data Tabels")
		UDataTable* MyMasterItemList;

```

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