Assertion failed: GIsHotReload crash opening a 4.8 project

I’ve seen this crash in GIsHotReload with 4 vastly different call stacks today each in separate attempts to work around the problem. One was related to RHI, which leads me to believe it may be related to linked to specific module dependencies. My module dependencies that differ from Shootergame (which works fine for me) are

    PrivateDependencyModuleNames.AddRange(new string[] { "RHI", "RenderCore", "ShaderCore" });

I hope that helps.