So i made a flamethrower using zbrush … i got the high poly then i baked normal maps for each subtool ( because you know it`ll be a mess of i baked the whole subtools as one mesh ) i want to import the flamethrower as one model so i “merged” all of the subtools and unwrapped them as one model … so my problem is matching the normal maps of every single subtool to the uvs of the unwrapped merged subtools mesh… ive seen people use photoshop but i think that its impossible in my case and here is why :
There you go … more than 80 uv islands … i could unwrap them again to get rid of the small islands which is impossible to match with on photoshop but the seams will make every thing worse … so ? how does this work ?? what am i supposed to do ?? how do they make all that complex weapons and guns on games ???
Sorry… its my first weapon model thats why im a noob xD.