Hello, ue community!
I’m asking for help.
Tried to compile working version of ue4 editor with VXGI tech by link and didn’t succeed.
Could someone compile and share working build of this branch?
I’ve got i3930k + gtx970, so my hardware is capable to run this compilation.
Thanks for the reply, .
I successfully compiled 4.8.0 build and it’s working.
Just can’t do the same thing with VXGI branch, maybe I just do something wrong… After compilation I get crash on 9% loading of editor.
Hey ULLS, how/where can i recompile the ShaderCompileWorkder project? I am getting a first/second chance not available error when i launch he latest VXGI build from the .exe and a break point when i launch from VS.
When you open the project in VS, you have a panel on the left with your project content. There are two main folders: Engine and Programs. You can find the ShaderCompileWorker under Programs, right click and choose Build. http://i.imgur.com/jmTFmlE.png
Hope this helps
Thanks for the info! So i tried that for the VXGI build then tried to run the it again and still got the break point so i clicked continue and the end of the log said:
“[6192] UE4Editor.exe’ has exited with code 3 (0x3)”
i building vxgi and worked but when try for render and teak screenshot i saw this massage.
**when i build ue4 and shader compile worker select together and build. maybe this was my mistake. **
please help me.