Given the fact that world partitioning unloads actors belonging to cells, what would be the best way to save (and reload) public variables on those actors after they’ve been modified via player interaction?
Basically how can we reassign proper values to actors (ie. doors open/unlocked, etc.) that were unloaded from memory and then reloaded through the world partition system?
We’re talking here about keeping references to actors that get unloaded/reloaded.