# Ask Epic Anything: Programming & Scripting | May 24th, 2023 at 12:30PM EST

**URL:** <https://forums.unrealengine.com/t/ask-epic-anything-programming-scripting-may-24th-2023-at-12-30pm-est/1168968>\
**Category:** Programming & Scripting\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, AskEpicAnything, fortnite\
**Created:** [May 17, 2023, 5:56pm UTC](https://forums.unrealengine.com/t/ask-epic-anything-programming-scripting-may-24th-2023-at-12-30pm-est/1168968 "2023-05-17T17:56:29Z")\
**Posts on this page:** 1\
**Showing post:** 97

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**Author:** ![Conan\_Reis](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/conan_reis/32/1016955_2.png) [@Conan\_Reis](https://forums.unrealengine.com/u/Conan_Reis)\
**Post date:** [May 24, 2023, 6:07pm UTC](https://forums.unrealengine.com/t/ask-epic-anything-programming-scripting-may-24th-2023-at-12-30pm-est/1168968/97 "2023-05-24T18:07:45Z")

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> [@t.tutiya](#):
>
> How does the compiler reference and import modules from outside the project, such as “/Verse.org/Random”?

Currently everything is known by UEFN - all the API is specified in the three `*.digest.verse` files. In the future it would download from an online code / asset repository.

> [@t.tutiya](#):
>
> Currently, the way the Using clause is written differs between modules outside the project and modules inside the project. Why is this?

It is the difference between local vs. remote modules.

> [@t.tutiya](#):
>
> Will users be able to publish independent modules(such as a “/Verse.org/Random”) in the future?

Yup. Eventually.

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