# Ask Epic Anything: Animation & Cinematics | June 21st, 2023 at 10AM EST

**URL:** <https://forums.unrealengine.com/t/ask-epic-anything-animation-cinematics-june-21st-2023-at-10am-est/1199295>\
**Category:** Announcements\
**Tags:** fortnite-creative, unreal-editor-for-fortnite, AskEpicAnything, STAFF-PICK-FN, fortnite\
**Created:** [June 14, 2023, 6:51pm UTC](https://forums.unrealengine.com/t/ask-epic-anything-animation-cinematics-june-21st-2023-at-10am-est/1199295 "2023-06-14T18:51:59Z")\
**Posts on this page:** 1\
**Showing post:** 31

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**Author:** ![GregoryRich19](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gregoryrich19/32/924128_2.png) [@GregoryRich19](https://forums.unrealengine.com/u/GregoryRich19)\
**Post date:** [June 21, 2023, 2:43pm UTC](https://forums.unrealengine.com/t/ask-epic-anything-animation-cinematics-june-21st-2023-at-10am-est/1199295/31 "2023-06-21T14:43:55Z")

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> [@Wertandrew](#):
>
> - A sequencer does not keep state if an animation is set to play on a character, any idea why (keep state is on)?

While the Cinematic Sequence Device has a checkbox to restore store, this isn't an override as each track have their own keep/restore state property. This can be found by right mouse clicking on the track/section in the timeline and changing the "When Finished" property

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