Ascender Device shifted Z position and displays incorrectly

Summary

Ascenders set to use “Cable Only” shifted position up on the Z-axis in the last update and may not load properly if new z-position collides with other placed assets. They also now display with the Ground Mount in the editor. After shifting Z-position down to account for shift in asset position w/ last update, Ascenders show properly in #UEFN editor (still w/ Base displaying). They do NOT load properly in connected Creative sessions, but do load properly in private/published versions.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Devices

Steps to Reproduce

Just loaded an existing published island (8874-3584-7659) and noticed ascender weren’t loading since the last update. Guessing updates to the device caused the shift in z-position and base improperly displaying when set to “Cable Only.”

Expected Result

Expected result is assets position would not shift between updates, that the base would not display in Editor, and the asset would load properly in connected Creative sessions.

Observed Result

Moving the z-position down resolves the issue in published islands, but not fully in #UEFN or connected creative sessions (8712-6195-1757).

Platform(s)

PC

Island Code

8874-3584-7659

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July 15, 2025 - problem is still here!

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