Just noticed that a callstack was not attached by some reasons
TArray<Chaos::TVector<float,3>,TSizedDefaultAllocator<32>>::operator[](int) Line 829 C++ Chaos::Softs::FVelocityAndPressureField::Apply(Chaos::Softs::FSolverParticles & InParticles, const float Dt, const int Index) Line 66 C++ Chaos::Softs::FPBDEvolution::PreIterationUpdate::__l27::<lambda>(int i) Line 446 C++ Invoke(Chaos::Softs::FPBDEvolution::PreIterationUpdate::__l27::void <lambda>(IConsoleVariable *) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
Chaos::Softs::FPBDEvolution::PreIterationUpdate<1,1,1>‘::27'::void <lambda>(IConsoleVariable *),void __cdecl(int)>::Call(void * Obj, int & <Params_0>) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(int)>::operator()(int <Params_0>) Line 600 C++ Chaos::PhysicsParallelFor::__l2::<lambda>(int Idx) Line 75 C++ Invoke(Chaos::PhysicsParallelFor::__l2::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
Chaos::PhysicsParallelFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),void __cdecl(int)>::Call(void * Obj, int & <Params_0>) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(int)>::operator()(int <Params_0>) Line 600 C++ ParallelForImpl::CallBody(const TFunctionRef<void __cdecl(int)> &) Line 80 C++ ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),std::nullptr_t>(const wchar_t * DebugName, int Num, int MinBatchSize, TFunctionRef<void __cdecl(int)> Body, ParallelFor::__l2::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) CurrentThreadWorkToDoBeforeHelping, EParallelForFlags Flags, const TArrayView<std::nullptr_t,int> & Contexts) Line 137 C++ ParallelFor(int Num, TFunctionRef<void __cdecl(int)> Body, bool bForceSingleThread, bool bPumpRenderingThread) Line 455 C++ Chaos::PhysicsParallelFor(int InNum, TFunctionRef<void __cdecl(int)> InCallable, bool bForceSingleThreaded) Line 76 C++ Chaos::Softs::FPBDEvolution::PreIterationUpdate<1,1,1>(const float Dt, const int Offset, const int Range, const int MinParallelBatchSize) Line 423 C++ Chaos::Softs::FPBDEvolution::AdvanceOneTimeStep::__l3::<lambda>(Chaos::Softs::FSolverParticles & Particles, int Offset, int Range) Line 499 C++ Invoke(Chaos::Softs::FPBDEvolution::AdvanceOneTimeStep::__l3::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
Chaos::Softs::FPBDEvolution::AdvanceOneTimeStep’::3'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),void __cdecl(Chaos::Softs::FSolverParticles &,int,int)>::Call(void * Obj, Chaos::Softs::FSolverParticles & <Params_0>, int & <Params_1>, int & <Params_2>) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(Chaos::Softs::FSolverParticles &,int,int)>::operator()(Chaos::Softs::FSolverParticles & <Params_0>, int <Params_1>, int <Params_2>) Line 601 C++ Chaos::TPBDActiveView<Chaos::Softs::FSolverParticles>::RangeFor::__l2::<lambda>(int RangeIndex) Line 198 C++ Invoke(Chaos::TPBDActiveView<Chaos::Softs::FSolverParticles>::RangeFor::__l2::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
Chaos::TPBDActiveViewChaos::Softs::FSolverParticles::RangeFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),void __cdecl(int)>::Call(void * Obj, int & <Params_0>) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(int)>::operator()(int <Params_0>) Line 600 C++ Chaos::PhysicsParallelFor::__l2::<lambda>(int Idx) Line 75 C++ Invoke(Chaos::PhysicsParallelFor::__l2::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
Chaos::PhysicsParallelFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),void __cdecl(int)>::Call(void * Obj, int & <Params_0>) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::FFunctionRefStoragePolicy,void __cdecl(int)>::operator()(int <Params_0>) Line 600 C++ ParallelForImpl::CallBody(const TFunctionRef<void __cdecl(int)> &) Line 80 C++
ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,ParallelFor'::
2’::void (const TArray<FString,TSizedDefaultAllocator<32>> &),std::nullptr_t>‘::2'::FParallelExecutor::operator()(const bool bIsMaster, const wchar_t * DebugName) Line 336 C++ LowLevelTasks::FTask::Init::__l5::<lambda>(const bool) Line 499 C++ Invoke(LowLevelTasks::FTask::Init::__l5::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<
LowLevelTasks::FTask::Init<ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),std::nullptr_t>'::
2’::FParallelExecutor>‘::5'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),0>::Call(void *) Line 162 C++ LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::TTaskDelegateImpl<
LowLevelTasks::FTask::Init<ParallelForImpl::ParallelForInternal<TFunctionRef<void __cdecl(int)>,
ParallelFor’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),std::nullptr_t>'::
2’::FParallelExecutor>‘::5'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),0>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> & Destination, void * InlineData, unsigned int DestInlineSize, bool <Params_0>) Line 171 C++ LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48>::CallAndMove(LowLevelTasks::TTaskDelegate<LowLevelTasks::FTask * __cdecl(bool),48> &) Line 308 C++ LowLevelTasks::FTask::ExecuteTask() Line 627 C++ LowLevelTasks::FScheduler::ExecuteTask(LowLevelTasks::FTask * & InOutTask) Line 151 C++ LowLevelTasks::FScheduler::TryExecuteTaskFrom<LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue,&LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue::DequeueGlobal,0>(LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue * Queue, LowLevelTasks::TLocalQueueRegistry<1024>::FOutOfWork & OutOfWork, bool bPermitBackgroundWork, bool bDisableThrottleStealing) Line 350 C++ LowLevelTasks::FScheduler::WorkerMain(LowLevelTasks::FSleepEvent * WorkerEvent, LowLevelTasks::TLocalQueueRegistry<1024>::TLocalQueue * WorkerLocalQueue, unsigned int WaitCycles, bool bPermitBackgroundWork) Line 378 C++ LowLevelTasks::FScheduler::CreateWorker::__l2::<lambda>() Line 71 C++ Invoke(LowLevelTasks::FScheduler::CreateWorker::__l2::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &) &) Line 47 C++ UE::Core::Private::Function::TFunctionRefCaller<
LowLevelTasks::FScheduler::CreateWorker’::2'::void <lambda>(const TArray<FString,TSizedDefaultAllocator<32>> &),void __cdecl(void)>::Call(void * Obj) Line 475 C++ UE::Core::Private::Function::TFunctionRefBase<UE::Core::Private::Function::TFunctionStorage<1>,void __cdecl(void)>::operator()() Line 600 C++ FThreadImpl::Run() Line 77 C++ FRunnableThreadWin::Run() Line 150 C++ FRunnableThreadWin::GuardedRun() Line 73 C++ FRunnableThreadWin::_ThreadProc(void * pThis) Line 39 C++