# ArTRazZeR - Realistic Medieval Tavern Props Pack - 10 Inn PBR Models 

**URL:** <https://forums.unrealengine.com/t/artrazzer-realistic-medieval-tavern-props-pack-10-inn-pbr-models/2854798>\
**Category:** Product Discussion\
**Tags:** fab\
**Created:** [November 12, 2026, 10:12pm UTC](https://forums.unrealengine.com/t/artrazzer-realistic-medieval-tavern-props-pack-10-inn-pbr-models/2854798 "2026-11-12T22:12:53Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ArTRazZeR](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ArTRazZeR](https://forums.unrealengine.com/u/ArTRazZeR)\
**Post date:** [November 12, 2026, 10:12pm UTC](https://forums.unrealengine.com/t/artrazzer-realistic-medieval-tavern-props-pack-10-inn-pbr-models/2854798/1 "2026-11-12T22:12:53Z")

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Realistic medieval tavern props pack with 10 static PBR models: an oak ale cask on a cradle, a pewter tankard, a rustic oak tavern chair, a three-legged stool, a heavy oak table, a long bench, a roast chicken on a wooden platter, a bread and cheese board, a stoneware ale jug and a cast-iron cooking pot. Made for taverns, inns, medieval and fantasy games, film sets and close-up stills.

The models are static: they are not rigged and not animated. [QUAD CLAIM: write after Gate 2 from gate2\_after\_fix.json quads/faces; say 'quad-based' only for items with \>= 95% quads, name the others as clean meshes of triangles and quads (egyptian/pirate pre-flight 2026-11-08 found this claim wrong by hand-writing it).] All are UV unwrapped without overlaps. Each one is set to real-world size in metres with its pivot at the base, and ships with four LODs, simple collision and a PBR metal/rough texture set (4K base colour and normal, 2K roughness and metallic). Formats: FBX, GLB, OBJ, BLEND. Sizes and triangle counts for every model are listed below.

Previews are Blender renders on a plain studio backdrop. The backdrop, lighting and camera are not included. Text, rulers and labels on the images are 2D overlays added afterwards. Any colour glow or panel layout on the images is a 2D effect too.

Technical details:

• Oak Ale Cask: 58,802 tris, 57.4 x 52.48 x 60.0 cm, textures 2048x2048, 4096x4096

• Pewter Tankard: 58,200 tris, 17.59 x 12.71 x 14.0 cm, textures 2048x2048

• Tavern Chair: 58,808 tris, 44.14 x 46.62 x 95.0 cm, textures 2048x2048, 4096x4096

• Tavern Stool: 57,746 tris, 36.02 x 35.72 x 48.0 cm, textures 2048x2048, 4096x4096

• Heavy Oak Table: 58,320 tris, 127.6 x 85.5 x 76.0 cm, textures 2048x2048, 4096x4096

• Tavern Bench: 59,790 tris, 131.71 x 29.23 x 46.0 cm, textures 2048x2048, 4096x4096

• Roast Chicken Platter: 59,346 tris, 41.16 x 41.17 x 16.0 cm, textures 2048x2048, 4096x4096

• Bread and Cheese Board: 98,844 tris, 36.89 x 36.9 x 12.0 cm, textures 2048x2048, 4096x4096

• Stoneware Ale Jug: 55,594 tris, 22.23 x 20.52 x 26.0 cm, textures 2048x2048, 4096x4096

• Cast Iron Cooking Pot: 59,674 tris, 63.05 x 50.73 x 28.0 cm, textures 2048x2048, 4096x4096

• Formats: FBX, GLB, OBJ, BLEND (FBX/OBJ with textures/ folder; GLB and BLEND self-contained)

• PBR metal/rough: BaseColor (JPG), Normal, Roughness, Metallic (PNG); map size per model (listed above)

• LODs: LOD0-LOD3 (about 50% / 25% / 10%, per model in its single listing) + simple UCX collision in FBX and BLEND (hidden there); GLB and OBJ hold LOD0 only

• Real-world scale in metres, pivot at base centre, Z-up in BLEND

> **[Realistic Medieval Tavern Props Pack - 10 Inn PBR Models](https://www.fab.com/bundles/4c1017d9-acf7-4281-a50d-c649e62b8e3e)**
>
> Realistic medieval tavern props pack with 10 static PBR models: an oak ale cask on a cradle, a pewter tankard, a rustic oak tavern chair, a three-legged stool, a heavy oak table, a long bench, a roast chicken on a wooden platter, a bread and cheese...
