# Artifacts in moving textures

**URL:** <https://forums.unrealengine.com/t/artifacts-in-moving-textures/794011>\
**Category:** Rendering\
**Tags:** unreal-engine, Shaders\
**Created:** [March 19, 2023, 8:22am UTC](https://forums.unrealengine.com/t/artifacts-in-moving-textures/794011 "2023-03-19T08:22:48Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![BananableOffense](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BananableOffense](https://forums.unrealengine.com/u/BananableOffense)\
**Post date:** [March 19, 2023, 6:17pm UTC](https://forums.unrealengine.com/t/artifacts-in-moving-textures/794011/2 "2023-03-19T18:17:24Z")

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Video doesnt work for me, but I suspect its the same issues as this thread.

> [@UE 5.1.1 - Texture Pan results in horrible smearing](https://forums.unrealengine.com/t/ue-5-1-1-texture-pan-results-in-horrible-smearing/784522/4):
>
> Just found these two console commands that completely fixed the texture smearing for me, try them out: r.TSR.ShadingRejection.Flickering 0 r.TSR.ShadingRejection.Flickering.Period 1

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