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Article series - refactoring AGameMode

I’ve started a new article series, talking about my AGameMode refactor.

I’ll address why I thought it was necessary, what benefits the refactoring brings, how it was done, etc.

I’ll also show how I replaced the hardcoded state machine in AGameMode with my own, and got more fine grained control.

Here’s the first article in the series. I look forward to feedback.

http://tamedtornado.com/refactoring-agamemode-part-1/