hi ,
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i added blueprints from a free plugin (GitHub - gtreshchev/RuntimeAudioImporter: Runtime Audio Importer plugin for Unreal Engine. Importing audio of various formats at runtime.) to your audio recording blueprint to enable retrieving the saved audio file and playing back during runtime. when i studied your blueprints, i could save the audio recorded from mic, or listen to it, but i could not figure out how to do both (until i implemented RuntieAudioImporter). i would like to make my modified version of your record from mic blueprint available to other newbies. what’s the best way to do this? (if the blueprints to record from mic, save, and playback is not already available)
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does anybody know how add/call an ‘on finished saving’ event to the node: ‘finish recording output’? currently i am adding a short delay after recording output, otherwise playback node tries to load the file before it has completed saving.
thanks for putting together your portable and comprehensive audio recording blueprints.