I am working on personnal project, and have a nice render, except on 2 or 3 areas. I don’t know why.
It’s clean everywhere, except here.
I join 2 screen, you can see where it’s clean, and where it’s weird.
Do you have any idea about this “artefact” ?
You can see my world setting, Reflect capture are 1024, no post process grain, no hdri. Just direction light and skylight with a white cubemap.
Lightmaps are between 512 and 1024 ( 1024 for the wall )
Light quality : production
this problem appeared when I add 4 or 5 spot light…