I’m trying to create maze generation blueprint. I want to have something like array of objects to store my maze cells and walls.
So i anyhow need to create custom object type and i see no possibility to do this using blueprints. I found structure blueprint type but can’t understand whether i can use it for my purposes and what it exactly is, it seems they have no enough info about that in docs.
So i need something like an cell object, that has for example several properties:
wasVisited - boolean,
neighbours - array of links to other cells,
walls - links for walls actor objects, for each direction (north, south, east, west),
cell - link to cell actor (floor plane)
How i can create that programmatically and operate it’s properties inside blueprints?