# ARPGSavegame versioning system not understood

**URL:** <https://forums.unrealengine.com/t/arpgsavegame-versioning-system-not-understood/470484>\
**Category:** Editor Scripting\
**Tags:** savegame, Versioning, unreal-engine, question\
**Created:** [August 29, 2020, 3:13am UTC](https://forums.unrealengine.com/t/arpgsavegame-versioning-system-not-understood/470484 "2020-08-29T03:13:50Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![ergin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@ergin](https://forums.unrealengine.com/u/ergin)\
**Post date:** [August 29, 2020, 3:13am UTC](https://forums.unrealengine.com/t/arpgsavegame-versioning-system-not-understood/470484/1 "2020-08-29T03:13:50Z")

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Hello,  
I simply couldn’t undestand ARPGSavegame code. It mensions about versioning and fixup code. Although I did understand the concept of versioning, the necessity and reasoning of it, I couldn’t undestand the code , the serialize function there and InventoryItem\_DEPRECATED variable.  
Could anybody point me to right direction because I could find nothing on internet about this topic. Or could somebody explain briefly the code there?  
thx.
