Tell me a bit more about how you have the armour set up currently. Is this stored in your pawn, or character? Is it in your player controller? What types of data are you storing? Do you just need access to the mesh being used for visual data, or do you need the name of the armor or any stats to go with it?
How is the current armour being applied to the pawn, do you have an armoury with all available armour in the game, or are things stored individually?