Armour and level swap

oh yea i forgot to remove the cast to in the first image lol

yea i have added it as an event as i test this child actor stuff, if i can get it workin im gonnamake it a function instead.

yea the inventory is still with character, i done it this way to send you a couple of pics of how i want it to work im gonna start tryin it with the instance and print strings and see whats not workin right

yea i left the collision capsule visible to verify it had spawned the weapon blueprint and not just the mesh.

btw where would i assign the active armour/weapon ID’s?
is that done in game world on the pickup items or in the struct or some other way?