hey guys im working curently on my first project in UE4 and i encounterd a lil problem
i made a tank (m18 hellcat) inside blender and i cant find a right way to setup the armature of the tank tracks to be easy enugh to animate(first time i tryed i used basier circle but it shoots out an error when being imported with FBX) so now im trying to find the right pattern to set a bone for every of the track peaces as they currently are just about 20 objects shaped in in a tank track .
i toghed of makeing a tank track as 1 circly long object and applying automatick weights with the bones but than theres no good way of rotating it in such a deformed way