Hello. I have a character controller that has a skeletal mesh like this
The “WhipRig” hierarchy is used to animate a spline with a control rig
Now I have added an arm IK Rig so that I can pull the arm towards an object, my issue is that the spline whip isn’t moving with the handle anymore
I have tried getting the offset that’s getting created by the hand IK (no luck), but my suspicion is that its an issue with the execution order.
The whip is a separate actor that has the handle and the spline. This is how the whip spline is following the players mesh skeleton animations.