Arm IK Rig is offsetting the spline

Hello. I have a character controller that has a skeletal mesh like this


The “WhipRig” hierarchy is used to animate a spline with a control rig

Now I have added an arm IK Rig so that I can pull the arm towards an object, my issue is that the spline whip isn’t moving with the handle anymore

I have tried getting the offset that’s getting created by the hand IK (no luck), but my suspicion is that its an issue with the execution order.

The whip is a separate actor that has the handle and the spline. This is how the whip spline is following the players mesh skeleton animations.

Turns out the isue was with the animation itself. The position of where the spline should connect to the handle was moving to its destination in a different way

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