I didn’t use this new feature yet; but I see it is a plugin so in whatever Module you want to add headers from it, in the module’s Build.cs file you have to include “AppleARKit” to dependency list first…
Then you can include any header from that ARKit module.
AppleARKit.Build.cs contains these declarations:
So, to include public headers after you add AppleARKit to your own Module’s dependency list:
To include headers that are inside a Private directory: