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ARKit oftens starts with camera upside down

Using 4.17 release with the AR branch content as a base.

Everything works fine but the camera usually starts upside down. By rotating it around a few times it will straighten itself out.

Is there a setting or change I need to make it start correct?

Same issue here. I haven’t had a chance to try it yet - but I think I noticed that only landscape left was checked in the project settings. Maybe adding landscape right will fix this?

I realized that it just prefers you to start with it oriented landscape left. If you happen to pick it up landscape right, it has a hard time reorienting. If you just turn into around, it straightens out right away. Seems like a minor bug in how the orientation is set up.