ARKIT head rotation lost when baking to Control Rig

You need to go into Face BP Anim graph, make a Layered Blend Bone (there is one already there)
For sequencer go to the alternate Layered Blend per Bone you just added below the one already there, add 2 Layer Setup elements in details, and make them neck_01 and neck_02,
Now connect same way as the layered blend per bone node that was there.

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