Please add a parameter to control the hidden cap limit on all player and dinos stats ingame without modifying any of the core bps themselves, unless its the primalgamedata. Because right now on custom servers with very high levels, if they exceed this hidden stat cap, for example 99999 hp, their hp will reset back to zero upon server restart or death. A lot of players complained about this bug already, it ruins their characters and pets, and admins have no way to restore it.
This can be seen in an example Difficulty 50+ mod that adjusts player/dino levels to 1500+.
P.S. please also offer a way in primalgamedata to control the global stat points per level increase for both players and pets.