Could I ask for somehow extending the support for TC mods? It’s super convenient that you can edit the core files w/o making copies or children or doing annoying remaps. It really is!
But it’s also kind of pointless since you have to move them back and forth every update, it’s impossible to revert to a default value if you didn’t write it down somewhere and every update, you have to double-check every file you edited with the new ones so you can keep the changes you want without missing an important update that adds new features and/or fixes an old issue. It’s a ******* pain in the *** that makes me want to give up.
Or at least a smaller thing of the sort. In addition to “additional” stuff in the PrimalGameData, could we have a few fields for removing stuff? For example, I want to move the platform saddles from the anvil bench to the fabricator - but the only way to remove recipes is to edit the inventory itself. Which means I have to do it every single update, checking that I not only add all the items I want/need, but also don’t miss anything new by accident.
And another one. Please let child assets not be forced to use inherited components, or at least have the option for overriding them!