Any reason why we can’t change primal data values on custom blueprints at run time yet? Crafting costs being the biggest one. At some point the engine is loading that primalitem data to be used when the actor is created but we are denied access to it. I get that the devs want some sort of control over their own items, but why stop modders from using that data? My mod is pretty large at this point, with a lot of things going on, and even though the pieces are cheap in comparison to vanilla Ark pieces, the number one request I get is the ability to change the crafting costs of the items.