# Are these known bugs

**URL:** <https://forums.unrealengine.com/t/are-these-known-bugs/301771>\
**Category:** World Creation\
**Tags:** bugs, unreal-engine, question\
**Created:** [December 16, 2014, 6:17pm UTC](https://forums.unrealengine.com/t/are-these-known-bugs/301771 "2014-12-16T18:17:44Z")\
**Posts on this page:** 3\
**Page:** 1

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**Author:** ![mettam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mettam](https://forums.unrealengine.com/u/mettam)\
**Post date:** [December 16, 2014, 6:17pm UTC](https://forums.unrealengine.com/t/are-these-known-bugs/301771/1 "2014-12-16T18:17:44Z")

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I am using Unreal 4.6.  
I have noticed somethings that I think are bugs. Can someone confirm if this is a bug and if so is there a patch for it? or maybe a work around.

1. Using snap object to ground or geometry below it by hitting END key doesn’t always work (is inconsistent). Is it because I am using BSP object? (looks like I dont have a choice in 4.6 its BSP only no Geo option given)
2. Once in Lock Viewport To Actor state I am unable to use Maya hotkeys to maneuver. Well it will maneuver but in very odd and unexpected ways, looks like a bug. So far have had better success by using Left MB and Right MB to maneuver. Its not a intuitive way for me to navigate, but I will have to work this way for now.

Some related questions:

What is a BSP object and how does it  
differ from Geometry?  
In Version  
4.6 was Geometry replaced with BSP object ?

Thank you.

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [December 16, 2014, 7:39pm UTC](https://forums.unrealengine.com/t/are-these-known-bugs/301771/2 "2014-12-16T19:39:22Z")

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Hi ,

Geometry and BSPs refer to same thing. We switched to calling them BSPs for consistency and accuracy. only difference should be name.

1. This is a known issue that was [first reported here](https://answers.unrealengine.com/questions/139916/snap-to-floor-not-workingversion-46-preview.html). This only affects BSP actors, and should work properly when 4.7 is released.
2. I was able to reproduce unusual behavior with Maya controls and Lock Viewport to Actor, and entered a bug report for developers to look over (UE-6767). I will let you know when I see an update on that. For now, other navigation options appear to work as intended when locked to an actor. Thanks for report!

Hope that helps!

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**Author:** ![mettam](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@mettam](https://forums.unrealengine.com/u/mettam)\
**Post date:** [December 16, 2014, 8:27pm UTC](https://forums.unrealengine.com/t/are-these-known-bugs/301771/3 "2014-12-16T20:27:51Z")

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yes, thank you for feed back
