I mean obviously there are things you could not do without just creating an entirely new engine, but what exactly determines what the “hard limits” of making graphics with the UE4 are? Polygon count on models? Texture resolutions? What?
Let’s assume for arguments sake that money wasn’t a problem and that could build the ultimate gaming pc right now with the highest end specs possible, vastly beyond what 99% of people could afford. If you took maximum advantage of this when designing the game would the graphics be any better than any other UE4 game that dumbed down it’s visuals to play better on more average machines, or would the difference be trivial since it’s still the same engine?