Hi,
as I import my anims from blender to unreal
the FBX import seems to have added collisions to my armature
yet, they do nothing in game
If I use the console an type “show collision”, they do not even appear
i usually add invisible meshes instead…
- so what are they used for ?
- why is the importer not adding physical meshes instead ?
- why dont these capsules appear as collisions in game ?