Are creative devices (creative_device classes) thread safe?

For example. I have multiple creative devices all referencing the same other creative device. If situation occurs when all of those devices call method on the other device at the same time, what will happen?

Instances of this creative device class in question (and any other class in general) are independent from each other. calling the same function multiple times at the same time shouldn’t be a big concern

Thanks for reply.
Instance of the creative device class, that will have method called by other classes, holds an Arrays that will be modified thru that method. How to make that thread safe?

Variables are also independent of each instance just like methods of that class. If I were you I would link one fortnite device between the verse devices and the main one. In that way I trigger that fortnite device and do whatever I want on the main device once fortnite device triggered by any other verse device.

Thank you for trying to help me. Here is the real example.

I have 5 players that can trigger teleport action in similar time from restricted area and teleport to one of many spots on the map.
I want players to be teleported on random spots, but remember last 5 spots used, to delay those from being used in the close future.

So I made Teleport Manager that holds array of all teleporters. It also implements TeleportPlayer method. When called, it gets random teleporter from an array of available teleporters, and saves it into used teleporters array. So when next player triggers teleport action, it will never get one of the last 5 used teleporters.
In theory 5 players can call TeleportPlayer method of the Teleport Manager at the same time. That’s why I am concern on how thread safe this is.