# Are blueprints optimized and Capable of a full RPG game?

**URL:** <https://forums.unrealengine.com/t/are-blueprints-optimized-and-capable-of-a-full-rpg-game/15508>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [November 19, 2014, 6:04am UTC](https://forums.unrealengine.com/t/are-blueprints-optimized-and-capable-of-a-full-rpg-game/15508 "2014-11-19T06:04:36Z")\
**Posts on this page:** 1\
**Showing post:** 14

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**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [November 20, 2014, 2:47pm UTC](https://forums.unrealengine.com/t/are-blueprints-optimized-and-capable-of-a-full-rpg-game/15508/14 "2014-11-20T14:47:48Z")

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Here is that NPC dialogue system I said I’d get up:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — https://unrealcommunity.wiki/! You will be able to find content from...

This is not the most elegant solution, but it does show that a full NPC conversation system can definitely be done in blueprints.

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