Are all .usf must be in Engine\Shaders folder?
Can they be put in a GameProject’s Subfolder?
Are all .usf must be in Engine\Shaders folder?
Can they be put in a GameProject’s Subfolder?
OK. I found a solution.
Fredrik Lindh made a HLSL demo that includs a ShaderCopyHelper plugins.
It will auto copy all .usf in “Shaders” of GameProject directory to Engine\Shaders directory when the Plugin Start.