Arcus - Archery Tower Defense for Mobile

Hey everyone! New update here!

If towers are close enough, will now run between them on foot. I spend the last week making new animations, as well as setting up and modifying existing blueprints to make this transition happen as quickly as possible!

It doesn’t change anything from a fundamental gameplay standpoint, but it makes the world that much more believable, as jumping down to your horse to travel less than 100 yards can be a bit immersion breaking.

https://s26.postimg.org/s25kunzwp/aelleclimbgif.gif

It also opens up a few new possibilities. For example, I would like to make a level does not have the horse at all, and you have to do the whole level on foot. While I was on this train of thought I also started thinking about non wave based levels, where you have to defeat all enemies in an area before the next towers is ‘unlocked’ or otherwise made visible. It would be a more linear design, and could allow for some more story focused gameplay (like the introduction level).

That being said, I feel like I am starting to get too ambitious again!